![]() | Harry FL Starting to get a bit nervous about exiting on 187!! |
![]() | Adam Latchford oooo we're getting close to the person announces their own elimination before proceeding to not get eliminated - few players threatened it so far! |
![]() | Elwin Carlos If it's any consolation, 187 would be a new record for highest scoring WL in this format. |
![]() | Matthew Tassier Indeed it would be the highest scoring WL in any format. |
Notes from the organizer: Round Seven is the final junior round this year as you will take on Prime in a Lockdown Junior format game. Prime may awkwardly pick 5 small and has the potential to max the game. Once again in Lockdown don't forget you must always include the red number somewhere in your calculations, whether directly or in a dead end, before you reach the target.
Some stats for this round:
Competitors: 60
Weakest Links required: 3
Historic average Lock Junior score: 191.33
Most WL Lock Junior max games: 8 - Elliott Mellor
Highest scoring Weakest Link: 180 - Andy SC (2023), Jamie French (2023), Fiona T (2023),Thomas Carey (2018), Steve Anderson (2018)
Biggest victory margin against this bot: 40 - Brendan Whitehurst (2024)
Previous appearance of this bot on this variant: 2024 Round 7 ( https://www.apterous.org/to_tourney.php?tourney=6054 )
For more stats see spreadsheet linked below.
The THREE lowest scoring players will leave the tournament this round. If there is a tie for lowest scores then margin of victory/defeat will be taken into account amongst tied players followed, if necessary, by total score in the tournament so far (see notes by matches below).
Tournament progress can be followed here:
https://docs.google.com/spreadsheets/d/1gPHl_6X3yiRpcXammquFuVUi6MIlwX7v9t6Az98SwuI/edit?usp=sharing
Good lock!
Runs from: 5 – 18 October 2026. Format: Lockdown Jnr Numbers Attack. Matches: One-off. Level scores: Drawn. Unrated: no effect on ratings or Pro Ranks. Approved.
Matches: 41. Completed: 29.
Fixtures: 41. Played: 29. Unplayed: 12.
Fixtures: 41. Played: 29. Unplayed: 12.
Key. Green: winner. Red: loser. Grey: tie. Bold: max game.
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