Sean D

Sean D I'm sure we've discussed this in the past, but I don't understand using margin of victory as a tiebreak in this tournament. As all games are against Bots you're double-punishing the player who was unlucky enough to play a high scoring bot.

Robin M

Robin M Oh dear

Matthew Tassier

Matthew Tassier Or I'm rewarding the player who has performed better against the common opponent.
Also, the easier the game, the more likely your bot will have posted a high score as they are more likely to spot solutions in rounds that can be solved in fewer steps.

Chris Hare

Chris Hare "... [The bots] are more likely to spot solutions in rounds that can be solved in fewer steps."

Is this true, or is it just something that feels as though it should be true?

Adam Latchford

Adam Latchford Bot is most likely to solve a numbers when the numbers has one incredibly difficult solution, that bot is apterous nude and they're doing it just to spoil things (nude will then miss 100x8+5)

Sean D

Sean D Interesting. I wouldn't have thought the bots were that finely programmed, it looks more like random 'fails' to me, moreso than 'realistic' fails in particular rounds, but I see your rationale

Mike Lee

Mike Lee It must be random fails. Case study, why would Prime fail R17 of Brendan’s game for example or R14 of TCap’s?

Tal Lessner

Tal Lessner I'm quite sure that the random bit is how many operation at most the bot can make in a given round.
Once that is determined, the bot will get the best solution possible for this number of operations.

Bots difficulty is just the distribution of chances for number of ops. For example in Jr, Rex will have 100% for 4 operations, and 0% for the rest, prune 100% for 0 operations. The rest, somewhere in between (like Prime perhaps around 75% for 4 operations, 10% for 3, etc.), so on said Berndan's R17, it's the best solve with one operation.

So Tass is right and bots are more likely to solve rounds with fewer operations required.

Tal Lessner

Tal Lessner I'm quite sure that the random bit is how many steps at most the bot can make in a given round.
Once that is determined, the bot will get the best solution possible for this number of operations.

Bots difficulty is just the distribution of chances for number of steps. For example in Jr, Rex will have 100% for 4 steps, and 0% for the rest, prune 100% for 0 operations. The rest, somewhere in between (like Prime perhaps around 75% for 4, 10% for 3, etc.), so on said Brendan's R17, it's the best solve in one step.

So Tass is right and bots are more likely to solve rounds with fewer steps required.

Tal Lessner

Tal Lessner I swear I deleted the first comment.

Matthew Tassier

Matthew Tassier Cheers Tal, that's what I figured, and it feels like it fits with experience of numbers rounds. I'll have a little investigation when I've got some time to see if I can confirm this empirically.

Maria Chandler

Maria Chandler Lol at my round 10: 2 2 1 1 4 → 99

Dan Southwell

Dan Southwell Could be the end of the road.... :( but at least I beat the Bot! :D

Fi Thorne

Fi Thorne I've just saved you Dan!

Show all comments
Dan Southwell

Dan Southwell Good work Fi!!! Lol!

Matthew Tassier

Matthew Tassier 25 people manage to cash in here with the last possibility of an easy max game, as Tim hits his 6th 200 and Brendan tops the list as this round's Strongest Link.

Matthew Tassier

Matthew Tassier The last Junior round is often one of the tightest and indeed here the slightly controversial margin of victory tiebreak comes into play as Dan and Martin L. both survive through beating Prime after being tied on points with Fi and Jason. So, Fi, Jason and Tracey you are the Weakest Links. Goodbye!

Fi Thorne

Fi Thorne Thanks for organising Matthew, I've enjoyed playing these!

Tracey Mills

Tracey Mills Thanks Tass it was fun while it lasted

Tourney round: Weakest Link Numbers Tournament - 2024: Round 7 - Lockdown Junior

<< Round 6 - Speed | Round 8 - Hyper >>

Notes from the organizer: Round seven is the final junior round this year as you will take on Prime in a Lockdown Junior format game. Prime will awkwardly pick 5 small and has the potential to max the game. Once again in Lockdown don't forget you must always include the red number in your calculations, whether directly or in a dead end, before you reach the target.

Some stats for this round:
Competitors: 55
Weakest Links required: 3
Historic average score: 191.42
Most WL Lock Junior max games: 6 - Elliott Mellor, Tom Cappleman
Most Lock Junior points scored: 1582 - Gevin Chapwell
Highest average WL Lock Junior score (this year's entrants): 200 - Brendan Whitehurst, Eoin Jackson, Matthew Brockwell
For more stats see spreadsheet linked below.

THREE lowest scoring Weakest Links will be leaving the tournament this round. If there is a tie for lowest scores then margin of victory/defeat will be taken into account amongst tied players followed, if necessary, by total score in the tournament so far (see notes by matches).

Tournament progress can be followed here:
https://docs.google.com/spreadsheets/d/19P5sx6HaI4kKoChXnbiViDrrZm_0kL6YWXAdcn-BrYY/edit?usp=sharing
Good lock!

Ran from: 4 – 17 October 2024. Format: Lockdown Jnr Numbers Attack. Matches: One-off. Level scores: Drawn. Approved.

Organizers: Matthew Tassier.

Fixtures: 55. Completed: 55.

Results and fixtures

NotesPlayer 1Player 2Status
1179Mike LeeApterous Prime190 – 190
1174Tim DownApterous Prime200 – 190
1169Tom CapplemanApterous Prime197 – 160
1162Tal LessnerApterous Prime200 – 170
1159Dan ByromApterous Prime190 – 200
1155Martin HurstApterous Prime200200
1151Matthew BrockwellApterous Prime200200
1149Chris ButlerApterous Prime180 – 180
1144Zohaib RehanApterous Prime200 – 190
1136Wesley BartonApterous Prime197 – 160
1133George ArmstrongApterous Prime200 – 180
1132Gevin ChapwellApterous Prime200200
1132Sam ShepherdApterous Prime200 – 190
1131Brendan WhitehurstApterous Prime200 – 160
1130Chris HareApterous Prime190 – 180
1129Jon PinyanApterous Prime187 – 187
1121Ben HApterous Prime190 – 160
1120Robin MApterous Prime180 – 200
1120Florence C-LApterous Prime190 – 190
1120Martin ThomasApterous Prime200 – 170
1120Lee McGookinApterous Prime200200
1117Martin LongApterous Prime177 – 174
1114Dave KempshallApterous Prime190 – 170
1111Jason TurnerApterous Prime181 – 174
1111Sean DApterous Prime190 – 180
1108Adam LatchfordApterous Prime197197
1103Jonny DApterous Prime190 – 170
1093Tony AtkinsApterous Prime180 – 180
1092Ian WrayApterous Prime200 – 180
1089Jamie FrenchApterous Prime194 – 167
1085Adam DexterApterous Prime194 – 164
1078Elwin CarlosApterous Prime187 – 190
1077Alex WilliamsonApterous Prime190 – 180
1077Steven HardingApterous Prime180 – 177
1075Adrian FletcherApterous Prime190 – 197
1073Tracey MillsApterous Prime167 – 187
1071Eoin JacksonApterous Prime190 – 180
1071Jason C.Apterous Prime177 – 197
1039Dan SpinksApterous Prime190 – 190
1026Damian McEvoyApterous Prime200 – 180
1024Mark O'ReganApterous Prime180 – 200
1007Dan SouthwellApterous Prime177 – 157
1005Ian VolanteApterous Prime200 – 180
1080Maria ChandlerApterous Prime190 – 180
1089Hazel DruryApterous Prime200 – 190
1104Alan O'SullivanApterous Prime180200
1064Adam PeelApterous Prime200200
1147Jack WorsleyApterous Prime200 – 190
1060Roger PeakApterous Prime190 – 180
1109Thomas CareyApterous Prime200 – 180
1046Fi ThorneApterous Prime177 – 177
1129Jon ElmerApterous Prime200200
1114Neil CollinsApterous Prime200200
1168Elliott MellorApterous Prime200 – 190
1154Dave RobjohnsApterous Prime200 – 180

Key. Green: winner. Red: loser. Grey: tie. Bold: max game. Struck-out names and scores are players who have since been deactivated.

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