Martin Hurst Qualifying results (maxes in brackets):
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Martin Hurst 20th – 148 – 1 additional point earned – Zarte Siempre (14) | |
Show all comments | |
Martin Hurst Anyone know why my notes wouldn't be saving?! grr | |
Martin Hurst Ok - so someone appears to have cursed this tournament as something random seems to happen to throw a spanner in the works every time!!! This time, the "Notes" aren't saving that should show the additional points, so you will have to cross-reference with the Qualifying results above - the top 20 fixtures (down to Zarte) are in order, so hopefully this will make things bit easier, but still far from ideal. Sorry all :( | |
Zarte Siempre Smashed it straight into a wall in qualifying. Starting from the pit lane didn't work out too badly, hopefully I can nick a point or 2. | |
Martin Hurst Race Results (Top 10):
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Martin Hurst Championship standings after 2 rounds:
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Notes from the organizer: Aegilops rules: Rules are the same as the normal game, but the large numbers can be any value from 11 to 99. Scoring is Stepdown-style, i.e. 10 points for a perfect solution, 9 for one away and so on.
The additional actual race points earned in qualifying will be added to your actual race score for a final total, which will determine the final grand prix standings (for example, if someone who is outright first in qualifying scores 170 in the actual race, his total will be 20 (for qualifying) + 170 (actual race score) = 190)
Points will then be allocated at the end of each grand prix the same way Formula 1 points are allocated: 1st place - 25 points; 2nd -18; 3rd - 15; 4th -12; 5th - 10; 6th - 8; 7th - 6; 8th - 4; 9th - 2; 10th – 1. The person with the highest number of accumulated points at the end of the season will be declared the champion!
You don’t have to have finished in the top 20, or even participated at all, in qualifying to enter the actual race, but obviously you will be at a disadvantage as you won’t have any additional points to start with.
Anyone who earned additional points in qualifying will be automatically added to the main race fixtures. Anyone of these does not take part in the actual race will be adjudged to have “crashed” in the race.
Ties (after taking into account the additional race points earned from qualifying) will be determined firstly by points scored in the actual race alone, secondly by number of maxes in the actual race, thirdly by number of maxes in qualifying, and finally (unless it is a max game) by the lowest bot opponent score in the actual race. Positions (and grand prix points) will be shared if still a tie.
Ran from: 15 – 16 April 2017. Format: Aegilops Numbers Attack. Matches: One-off. Approved.
Fixtures: 23. Completed: 23.
Key. Green: winner. Red: loser. Grey: tie. (Stripes: provisional, match in progress.)
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