![]() | Callum Todd http://www.apterous.org/viewgame.php?game=1263243
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![]() | Jamie M That's right, one per round (including the one you finish on), and 15 time bonus for 15-second rounds.
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![]() | Zarte Siempre http://www.apterous.org/viewgame.php?game=1263275
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![]() | Callum Todd http://www.apterous.org/viewgame.php?game=1263295
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![]() | Jamie M Excellent, this is going to be chaos.
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![]() | Jon Stitcher Is instant classes as 0s? |
![]() | Jamie M Good question. A normal Instant game is 10 seconds so it'll be classed as 10 - so if you're trying Instant you may as well set up a custom 3-second (shortest possible time) game. That seems more sensible than to make an exception for it. |
![]() | Callum Todd Good luck getting a competitive score if you're using Instant. |
![]() | Jon Stitcher That's what I'm doing Jamie, 300-300 so far.... |
![]() | George Ford but in instant numbers the calculator flashes up instantly, and it has different rules regarding possibility than a 3s game, so why doesn't Instant just count as 0s, considering that's what it is |
![]() | Jon Stitcher http://www.apterous.org/viewgame.php?game=1263409
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![]() | George Ford is that not 59? (funny if it is regarding the losing round) |
![]() | Zarte Siempre Yeah, I must admit I'd be inclined to call it 0s, but it's Jamie's call. |
![]() | Jon Stitcher I couldn't set it up for JR instant numbers attack so just went for 3s. Pretty sure I'd have solved that last one in 30s though |
![]() | Callum Todd It doesn't matter what Instant counts as. Even if we count it as 0, you'd need 68 to match Zarte's score. Good luck doing 34 instant 4 larges. |
![]() | Jamie M It's not all about coming first, but you're right that Instant is surely going to be harder than Junior or certain others. It did need clarifying though.
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![]() | Jon Stitcher Can I have bonus points for dying when the target was the score I was on? |
![]() | Jamie M If you can do that in Spoilage, yes :) Good spot though. |
![]() | Callum Todd http://www.apterous.org/viewgame.php?game=1263469 - 252 |
![]() | Jamie M Longest game ever?
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![]() | Tom Cappleman http://www.apterous.org/viewgame.php?game=1264075 - 73 |
![]() | Jamie M Callum Todd 252
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Show all comments | |
![]() | Matthew Tassier http://www.apterous.org/viewgame.php?game=1269396 - 266 |
![]() | Jamie M * Matthew Tassier 266
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![]() | Jamie M Five entries, so no calculation needed here. Here's how this finished:
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![]() | Jon Stitcher Have I come last in everything? |
![]() | Jamie M You'd have to play every challenge to come last in everything :p But no you didn't come last in Buzz (C1), and got 49 points as opposed to the base 20 http://www.apterous.org/to_tourney.php?tourney=1222 |
Notes from the organizer: Notes from the organizer: Welcome to Revolver, what I hope will be an on-going set of Apterous challenges for you to try as much as you like. The idea is that I set a challenge once every five days, and that each one runs for 20 days so four challenges run at any time. This one is numbers-based, and the challenges will rotate through letters, numbers, conundrums and a mix of all three.
You can play whichever challenges you like; all you need to do is sign up to one on its round page and get started on it. Every challenge has an objective you need to complete, with extra points available depending on how you do it. These points then get converted into final scores as follows:
1st place: 100 points
2nd place: 80 points
3rd place: 70 points
All others: scaled between 20 and 60 points
The tournament has an overall leaderboard which is the total of all these final scores you've achieved.
So, here's the latest one, numbered N2 because it's numbers challenge #2.
Name: ENDURANCE
Objective: Take Apterous Rex to a tie break in any Numbers Attack.
Variant/format: Any variant (except Deepdown which is letters only), but obviously some will be easier than others; Junior might be a good starting point.
Scoring: One point for every round you last (so at least 21), plus one bonus point for every second under 30 you set the round time to be. If you want to do short rounds for more points you'll need to set up a custom game; if you do this keep the rounds as ALTERNATE PICKS because Rex makes the hardest selection, which is partly the point.
If you complete the challenge and want me to know about it, COMMENT ON THIS PAGE with a link to your game. If you better it, comment again and that will replace your previous game. After every few completions I'll put up a table of who's scored what.
Hopefully that's all clear, but if not let me know. Good luck everyone!
Ran from: 11 – 30 April 2014. Format: Junior Numbers Attack. Matches: One-off. Approved.
Fixtures: 5. Completed: 5.
Key. Green: winner. Red: loser. Grey: tie. (Stripes: provisional, match in progress.)
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