Standard scoring - Only the player with the longest valid word or the closest to the numbers target scores points, as follows:
Letters: words are worth the same number of points as the number of letters in them. In most variants, using all the letters is worth double points.
Numbers: 10 points for getting the target directly, 7 points for being within 5 of the target, 5 points for being within 10 of the target.
Conundrum: 10 points for the first player to solve it.
Gevin - as per standard scoring, except using all the letters is not worth double points.
Flat - both players to score, even if their opponent has a longer word or better solution.
Letters - like Gevin scoring; no bonus for using all the letters.
Numbers - points are awarded depending on accuracy; 10 points for an exact solution, 9 points for being 1 away, 8 for 2 away, and so on.
Conundrums - only worth 5 points.
Maxes - only maximums score, i.e. there were no longer words or closer numbers solutions available with the selection. Each successful maximum scores 1 point, regardless of word length or numbers target proximity.
Maxes score - as with Maxes, only maxes are worth points, but they are worth the same number of points as in standard scoring.
Winners only - whichever player wins the round will get 1 point, regardless of word length or numbers target proximity. If both players have the same word length or numbers proximity, they score 1 point each.
Stepdown - 10 points for a max, 9 points for one shorter (letters) or one further away (numbers), and so on.
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