Martin Hurst Qualifying results (maxes in brackets):
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Martin Hurst 11th – 139 - 10 additional race pts – Phil Collinge (9)
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Andy SC The car turned up eventually. However, i drove it straight into the wall on the formation lap. | |
Matthew Tassier Always been one of my favourite circuits. | |
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Johnny Canuck Mine too! | |
Sean Fletcher nice score Mr Tassier | |
Chris Marshall https://www.apterous.org/viewgame.php?game=1906203
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Martin Hurst Wow – some great performances there! Rahul makes it 6 different winners from 6 events! Cray cray!
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Martin Hurst Championship standings after 6 rounds:
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Notes from the organizer: Hypertouch Numbers Attack against Caesar.
Hypertouch rules: 8-number selections, including up to 6 large numbers drawn from 25, 50, 75, 100, 150 and 200. The target is between 1000 and 9999. Numbers are drawn with replacement. For example, asking for 4 large might yield 50, 50, 75, 25, or even 50, 50, 50, 50.
The additional actual race points earned in qualifying will be added to your actual race score for a final total, which will determine the final grand prix standings (for example, if someone who is outright first in qualifying scores 170 in the actual race, his total will be 20 (for qualifying) + 170 (actual race score) = 190)
Points will then be allocated at the end of each grand prix the same way Formula 1 points are allocated: 1st place - 25 points; 2nd -18; 3rd - 15; 4th -12; 5th - 10; 6th - 8; 7th - 6; 8th - 4; 9th - 2; 10th – 1. The person with the highest number of accumulated points at the end of the season will be declared the champion!
You don’t have to have finished in the top 20, or even participated at all, in qualifying to enter the actual race, but obviously you will be at a disadvantage as you won’t have any additional points to start with.
Anyone who earned additional points in qualifying will be automatically added to the main race fixtures. Anyone of these does not take part in the actual race will be adjudged to have “crashed” in the race.
Ties (after taking into account the additional race points earned from qualifying) will be determined firstly by points scored in the actual race alone, secondly by number of maxes in the actual race, thirdly by number of maxes in qualifying, and finally (unless it is a max game) by the lowest bot opponent score in the actual race. Positions (and grand prix points) will be shared if still a tie.
Ran from: 10 – 11 June 2017. Format: Hypertouch Numbers Attack. Matches: One-off. Approved.
Fixtures: 17. Completed: 17.
Key. Green: winner. Red: loser. Grey: tie. (Stripes: provisional, match in progress.)
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