Tom Cappleman I make this 37: http://www.apterous.org/viewgame.php?game=1275288 | |
Bob De Caux Love this one, Jamie. I make this 50 on the nose = 2500. http://www.apterous.org/viewgame.php?game=1275363 | |
Bob De Caux 51 to give 2601. Misclick in R18 cost me 56. http://www.apterous.org/viewgame.php?game=1275438 | |
Callum Todd Oh this is gonna be difficult D: must be hard for you to check the games too, Jamie :S
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Bob De Caux I make this 54. http://www.apterous.org/viewgame.php?game=1275452 | |
Matthew Tassier Gonna be fun. This is 48 I think http://www.apterous.org/viewgame.php?game=1275561 | |
Tom Cappleman 44 I think: http://www.apterous.org/viewgame.php?game=1275731 | |
Jamie M I can't see a 26 in your most recent one Thomas, sorry. I can see a 38 in the first one though. Glad this seems to have gone down well :)
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Tom Cappleman 52 (and checked this time): http://www.apterous.org/viewgame.php?game=1275941 | |
Jamie M Bob De Caux 2916 (54)
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Bob De Caux 60. Numbers fell beautifully in that last round. http://www.apterous.org/viewgame.php?game=1276050 | |
Matthew Tassier 54 http://www.apterous.org/viewgame.php?game=1276087 | |
Bob De Caux 64. http://www.apterous.org/viewgame.php?game=1276389 | |
Jamie M Some more great scores. To answer your question Callum, it takes a few minutes longer per game than I expected it would do (so about 5?) because people are doing so well!
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Matthew Tassier I'm presuming that tiebreaks don't count and "dead ends" within successful solutions also don't count. Am I right on both presumptions Jamie? | |
Jamie M Tie breaks don't count, I've forgotten to put that in again sorry. I'll allow dead ends though; if nothing else disallowing them would make games a lot harder to check. | |
Matthew Tassier 58 http://www.apterous.org/viewgame.php?game=1277597 | |
Jon Stitcher Just 37
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Jamie M Bob De Caux 4096 (64)
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Richard Freeland 50. http://www.apterous.org/viewgame.php?game=1281909
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Richard Freeland So if I had 10 2 3 4 5 -> 10:
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Jamie M Not sure, I had 100 as a target once with 100 as one of the numbers, so just wrote it in the notes and got the points.
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Callum Todd I think this one is 42: http://www.apterous.org/viewgame.php?game=1275567 | |
Show all comments | |
Jamie M There's something satisfying about seeing "7" as a declaration, especially for 7 points.
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Jamie M Final scores:
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Jon Stitcher yay last again! | |
Jamie M Get more people to play but don't tell them specifically why, that might work :p
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Jon Stitcher Heh, I don't mind Jamie. I don't play on apterous to win things, I just enjoy it and the challenges are cool. |
Notes from the organizer: Welcome to Revolver, an on-going set of Apterous challenges for you to try as much as you like. I set a challenge once every five days, and each one runs for 20 days so four challenges run at any time. This one is numbers-based, and the challenges rotate through letters, numbers, conundrums and a mix of all three.
You can play whichever challenges you like, as much as you like; all you need to do is sign up to one on its round page (signing up is optional but it's helpful as feedback if nothing else) and get started on it. Every challenge has an objective you need to complete, with extra points available depending on how you do it. These points then get converted into final scores as follows:
1st place: 100 points
2nd place: 80 points
3rd place: 70 points
All others: scaled between 20 and 60 points
In the event of ties points get split equally, so if two people tie for second they get 75 each.
The tournament has an overall leaderboard https://sites.google.com/site/apterousrevolver/leaderboard which is the total of all these final scores you've achieved.
So, here's the latest one, numbered N3 because it's numbers challenge 3. It's a bit like the numbers equivalent of the first letters challenge (Pangram) if you remember it. It might be one to play in moderation.
Name: COUNT UP
Objective: In a Numbers Attack in any variant, use every number from 1 to 20 as intermediate steps in points-scoring rounds. Note that if you are given a number to start with and use it (as opposed to reaching it using other numbers) this counts, as do the targets/declarations themselves. You only have to score in a round for it to count; you DO NOT need to get a max.
[example working: 2+9=11; 6+4=10; 11x10=110. This uses the numbers 2, 4, 6, 9, 10, 11, 110]
Variant/format: A Numbers Attack in any format where's it's available. Obviously some are better choices than others; for example, there's no reason to play Lockdown or Omelette as they're always more restrictive than Normal, but (e.g.) Nasty might be a good idea if you think having 12 as a starting number helps.
Scoring: If you can use every number from 1 to X (X is at least 20 for a completion), you score X² points since numbers get progressively harder to use. So using everything from 1 to 22 scores 484. I'd recommend checking these off (say from 1 to 25 if you're aiming for that much?) in the in-game chat box or somewhere like that if you want to keep track of what's left, although you can just check the game recap at the end if you're feeling confident.
If you complete the challenge and want me to know about it, COMMENT ON THIS PAGE with a link to your game. If you better it, comment again and that will replace your previous game. After every few completions I'll put up a table of who's scored what.
Hopefully that's all clear, but if not let me know. Good luck everyone!
Ran from: 1 – 20 May 2014. Format: Nice Numbers Attack. Matches: One-off. Approved.
Fixtures: 6. Completed: 6.
Key. Green: winner. Red: loser. Grey: tie. (Stripes: provisional, match in progress.)
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