We want to cater to players of all standards, which means setting potentially obscure words for experienced players while keeping the game interesting and competitive for newcomers. Here is how conundrums are chosen.
Every conundrum is graded for hardness, from 1 (talc - very soft) to 10 (diamond - very hard). This grading is based on the data we've gathered from players' previous attempts to solve them, and we are much indebted to Michael Wallace for the statistical wizardry that produced these numbers. Some conundrums do not have enough data to be graded, so they are temporarily ungraded.
Hardness is how difficult a conundrum is to unscramble, and it is what the Mohs items -- from a piece of talc up to a piece of diamond -- are awarded on. It is not what decides which conundrums you are set: any player can be set a conundrum of any grade.
What varies from player to player is how obscure the answer is allowed to be. Every word in a dictionary is scored for obscurity, from how often it turns up in ordinary writing, whether it is an everyday word dressed up with a prefix or a suffix, and how players have fared with it in games. Each conundrum answer is then ranked against every other conundrum answer of the same length in the same dictionary, from the best known to the most obscure.
A player who has never played a conundrum in a dictionary is set them from the best known half of that dictionary's pool. The more conundrums you play in that dictionary, the more of the pool opens up, until a player who plays a few thousand of them in a year has the whole thing available. Only conundrums played in the last year count, so the door does not close on anybody, but it does mean that going away for a long time will narrow the range again.
Two players share one conundrum, so we use whichever of them has played more conundrums in that dictionary. Within whatever range that gives, every conundrum is equally likely, at any hardness grade. Friendly games always use the newcomer's range; Duels, the gym and the tutorial use the whole pool.
Obscurity has not been computed for every language yet. Where it is missing, the whole pool is available to everybody, exactly as it used to be.
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